**/**** Unrig reel

C1/7F32 9C 79 61        STZ $6179       rigging flags
C1/7F5E A9 00           LDA #$00        nulls rigging
C1/7F9D A9 00           LDA #$00        nulls rigging

**/**** Change reel sequence

--/---- Data of rell sequence
C2/A800	00 00  7
C2/A802	01 00  Dragon
C2/A804	04 00  Chocobo
C2/A806	03 00  Ship
C2/A808	02 00  BAR
C2/A80A	05 00  Diamond
C2/A80C	01 00  Dragon
C2/A80E	04 00  Chocobo
C2/A810	00 00  7
C2/A812	03 00  Ship
C2/A814	05 00  Diamond
C2/A816	01 00  Dragon
C2/A818	02 00  BAR
C2/A81A	04 00  Chocobo
C2/A81C	03 00  Ship
C2/A81E	05 00  Diamond

--/---- Loader of reels symbols
C1/7EF8 BF 00 A8 C2     LDA $C2A800,X   slot 2 loader, set to slot 1
C1/7F03 BF 00 A8 C2     LDA $C2A800,X   slot 3 loader, set to slot 1

**/**** Choose spell index based on slots

--/---- initialize

C2/B4A3 7B              TDC
C2/B4A4 AA              TAX

--/---- Check for equal symbols
                        
C2/B4A5 A5 36           LDA $36         slot symbol 1
C2/B4A7 C5 37           CMP $37         slot symbol 2
C2/B4A9 D0 01           BNE $B4AC
C2/B4AB E8              INX
C2/B4AC C5 38           CMP $38         slot symbol 3
C2/B4AE D0 01           BNE $B4B1
C2/B4B0 E8              INX

--/---- Set hit or miss

C2/B4B1 20 5A 4B        JSR $4B5A       random number generator
C2/B4B4 DF BB B4 C2     CMP $C2B4BB,X   hit chance 
C2/B4B8 4C F7 A7        JMP $A7F7       continue (not enough free space)

**/**** Hit chance (data)

C2/B4BB 55              ~033%           first symbol
C2/B4BC AA              ~066%           first symbol plus one equal symbol
C2/B4BD FF              ~100%           first symbol plus two equal symbols

**/**** Set hit or miss (continuation)

C2/A7F7 B0 04           BCS $A7FD       fail

--/---- Hit
C2/A7F9 A5 36           LDA $36         first slot
C2/A7FB 1A              INC             adjust to table
C2/A7FC 6B              RTL

--/---- Fail
C2/A7FD A9 07           LDA #$07        lagomorph spell
C2/A7FF 6B              RTL
